
What I want is a bigger resolution that will show more tiles. With the 640x480 resolution, a 21x15 tile map would fill up the whole screen.

There are plenty of scripts out there that change the window size, either creating black borders (like Zues's full screen++ script here: ) or completely stretching the game window, usually making the game very blurry and eye-soring. However, with modern technology and things like anti-lag scripts, this is no longer a problem (besides, developers should have the right to do whatever they want with an engine).īy "higher resolution", I'm not referring to a stretched-out screen. Most say this is due to processing issues, which makes sense considering this engine has been around for over 7 years. The reason these numbers are the maximum is that VX Ace doesn't allow for anything higher. There are a couple of scripts out there that let you change the resolution to a maximum of 640x480, like Yanfly Core.

By default, a VX Ace's game resolution is 544x416. I'm pretty sure most of you are familiar with the resolution limit on RPG Maker VX Ace.
