
Blackwell's key found in a filing cabinet in Pearl's barracks at Nellis Air Force Base. The chest can be opened with a lockpick skill of 100, or with Col. The door to the armory must be unlocked using the terminal in the overseer's office.
Located inside a locked chest in the Vault 34 armory. The pulse gun can fire a total of about 495 times using standard cells, the equivalent of 99 reloads, from full condition before breaking. Additionally, the pulse gun is also ineffective against NCR salvaged power armor, mainly due to the fact that the armor has had all its joint servomotors removed and is no longer power armor in the traditional sense. As a weapon, the pulse gun is only effective against robots and power armor opponents, since it only delivers a small amount of impact damage otherwise.īecause of the amount of impact damage and the EMP bonus damage being constant, it is essentially unaffected by different ammunition types, perks, chems and energy weapon skill level. This results in the need to continue aiming at a target after pulling the trigger to ensure a hit. When fired, the pulse gun suffers from a small delay before discharging, due to its building up the charge for the pulse. It delivers additional bonus damage to robots and those wearing power armor. The pulse gun is an electromagnetic pulse (EMP) based weapon. It was transported by Staff Sergeant Daniels to Vault 34 by orders of Colonel Roy Blackwell, for safekeeping until the manufacturer could retrieve the prototype for production. To change it, please edit the transcluded page.Ĭodenamed the "CIRCUITBREAKER," this pulse pistol is a prototype weapon developed for the United States Armed Forces by an unknown manufacturer as a countermeasure to power armor, which they thought the Chinese were developing. This section is transcluded from pulse pistol.